The NES was short on tennis sims, that’s an understatement. So Super Tennis was an obvious launch title for this genre on the SNES although there’s not much super about it. The presentation looks pretty good and the development team clearly want you to know that they’ve been perfecting the panoramic zoom in, zoom out technique (to reveal the full court). It’s colourful and Nintendo rejoice in the SNES’s larger palette. Then it all starts to go a bit wrong.
The game has three modes, solo exhibition, two player exhibition and the circuit “career” mode. The players have no visible attributes (if they’re there then I’m clearly going blind) so when you’re choosing your character in any of the three modes it’s a complete toss-
The stadia and sprites all look very nice, there’s actual animated spectators too. The players are well animated but as soon as you start playing you uncover Super Tennis’s main flaw –
The CPU doesn’t hold back, oh no. Whichever opponent you choose, or are pitted against in career mode will have the serve variation of Ivanisevic, the return of Agassi and the agility of Borg all rolled into one pummelling after another. Good tennis sims will only punish you if you’re timing is off or button press is way too long, Super Tennis punishes you all the time.
There’s not enough here to warrant anything other than playing against your mate because at least then you can both laugh about how bad it is and have a competitive game.