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Pixel Art Started on Arcade Machines: Here’s How Retro Gaming’s Visual Language Ended Up in the Top Casinos in the UK

Street Fighter II reached arcades in March 1991, according to Capcom’s own timeline of the series, and Sonic the Hedgehog landed on the Mega Drive a few months later. Anyone who has ever argued over whether 1991 was the greatest year in gaming (it is a running debate on the Arcade Attack podcast) can still […]

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Why Pixel Art Is Finding a Second Life in Casino Game Design

Pixel art was once a technical compromise. Artists worked with hard limits, tiny grids and palettes that could be counted at a glance. Decades later, those restrictions have become a visual language in their own right—and casino game designers have noticed. The attraction is easy to understand. A row of chunky fruit symbols can suggest

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physical media show and tell

Physical media show and tell! – September (5 of 5) 2026

James challenges the gang to bring along a couple of precious belongings in our celebration of physical media but not before a heartfelt story of his own. The podcast is now WEEKLY! Want to help us keep going, access our extra “Beyond the Pod” episodes and increase our AA Retro Hunters budget? Become a Patreon

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