I feel the need, the need, for speed! And Hang On has plenty of it, in fact too much. I can’t imagine Casey Stoner skidding halfway across the track on a gentle bend and exploding after grazing a bush, yet this is the frustrating world of Hang On. From the basic start-
Your task is to navigate five stages, each a minute long that comprise one course. The stages and courses get progressively more difficult and as with all coin-
Manual transmission which you work by pressing Up and Down also works well. But there’s a problem, and that’s the handling of the bike. You’ve built up a nice steady speed, you lean into a gentle curve, suddenly you start to skid, brush a roadside cactus and explode into flames. OK, you try something different, the brake button perhaps, slowing down you’re clipped from behind by a passing bike and explode into flames. Excessive use of the brake doesn’t seem to work as the sharp learning curve means you don’t have enough time, even on the first couple of courses.
The only way to beat the game is to go hell for leather and intermittently tap the accelerator button to avoid skidding all over the place. This obviously means exploding a lot, yet you’re only penalised a couple of seconds plus the time to accelerate.
For a budget game available on the Sega Card and also built-
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