
What to say about Final Fight? Loved the arcade game. I remember one trip to Brighton spending all of my dad’s change on it. He must have stashed some away –
It’s about time the SNES had such a title, of course. So I popped in the cart, decent opening sequence, character select screen. Hey wait a minute! Yep, seems that the lack of any options has been ported from the arcade, but where the hell is Guy? Guy has been culled! Leaving Cody and the honourable mayor Haggar. Hmph.

The action begins and the graphics are lush. The sprites are big and well animated. The stages are also well detailed but slightly too colourful I think for a “gritty” beat em up.
Wait a second, where’s the two player mode? Yup, from what I gather, the SNES can only handle three or four of these sprites at the same time –

With no options to alter difficulty you’re left to its natural learning curve, which is steep. Even mediocre enemies will cut through you, there’s no blocking that. Whilst initially impressive, Final Fight’s flaws are quickly exposed. If you don’t end up ejecting the cart after 15 minutes I’ll be impressed. Or very disappointed.
There’s no doubting this port had to be done, but by choosing style over substance (smaller sprites = more action –
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