
He’s on floor 13 you say? Where the hell is floor 13!!!
The Mega Drive isn’t a stranger to side-

The sign indicated slugs but they sure as hell looked like snails to Bert!
Graphically it’s lovely to look at, the backdrops are well drawn and coloured, the enemies are detailed and look menacing. Some of the bosses are so huge they take up more than half the screen. Missiles and gunshots fly through the air, exploding everything and anything with aplomb. It’s just a shame that your fighter looks like it was imported from the GameBoy version of R-

Twas a veritable smorgasbord, Quentin didn’t know where to start
The music is up tempo, keeps the adrenalin pumping and importantly for a game of this genre, is in no way annoyingly repetitive. How does it play? It plays rather fantastically. There are several levels all with assorted baddies who can be destroyed in several ways. Along with standard gunfire, power-
A few tiny gripes concerning the power ups, in order to get them you must blast open these yellow bin-
So just as soon as you’ve got your teeth into Aero Blasters, it’s gone. I can’t work out whether it’s just too easy or not long enough? Actually I have, the levels are too bloody short. Someone write a game genie code to loop the levels and we’ll all be happy.