Now this is what I’m talking about. For too long, the Mega Drive had been thought of as a gateway to play Sega’s arcade machines at home. Talk of Sega’s “mascot”? There wasn’t one. Until now. Sonic the Hedgehog isn’t your standard platformer, it’s a work of art. A humble spiky blue hedgehog out to rescue his mates from the dastardly Dr Robotnik (Dr Eggman in the Japanese version) hardly seems like anything out of the ordinary but Sonic takes playability to a whole new level.
No options, no intricate opening sequence, it’s just bam! Straight into the action! From the Green Hill Zone all the way through to the Scrap Brain Zone (less gruesome than you’d think) the levels are lush. Every backdrop and every sprite looks gorgeous, there’s no other word for it. Each zone has three acts that Sonic has to zip through (and my does he zip) until he takes on a different version of Dr Robotnik and saves more of his friends. Let’s get to it, the acts are brief but include lateral puzzle solving like pushing rocks onto buttons and gasping for air in underwater levels.
Sonic has just the two moves –
And sometimes impossible to put down.
The music is jolly and doesn’t suffer from the repetition that a lot of Mega Drive titles do. The care taken is obvious in every aspect. This brings me to Sonic’s one flaw –
Sonic is also littered with secret rooms to find more rings and power-
A truly phenomenal achievement and a mascot to boot, someone at Sega has done something very, very right.