Alien Storm (Master System Review)

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The giant snails sported nice hats

The giant snails sported nice hats

ALIENS!!!!  Panic over, lets take those mothers down!  And who do we get to do it?  Let’s go with a camp robot and a bad Elvis look-alike.  Die alien scum!!! So there’s the plot of Alien Storm in a nutshell.  Having already reviewed the Mega Drive version I knew what to expect, or did I?  I expected the same game, graphics and sound scaled down obviously, but in essence the same game.

 

I’d rather do this than wait two minutes for another tube!

I’d rather do this than wait two minutes for another tube!

Oh no Sega, what you’ve done is given the MS version different levels! So, yes on the graphics and sound front but with the MS version there is a different challenge, not mind-blowingly different but different nonetheless. Instead of the park we trundle around city streets instead.  In place of flying over rooftops shooting down alien foe we have flying through the subway system instead. It’s refreshing to see an 8-bit conversion that hasn’t tried to replicate the 16-bit exactly.

 

Get your hands off my Ambrosia!!!

Get your hands off my Ambrosia!!!

The aliens obviously lose something, but with the scaling down of the graphics the sheer gruesomeness of them is lost as well. Gone too is the humour associated with the bodily functions of the aliens which was a major plus for the 16-bit. With the revised 8-bit, collision detection appears to have also come a greater challenge.  Aliens are harder to hit and the shoot-em-up sections are also more difficult meaning this version lasts a good hour or two more than the 16-bit.  But having said that, it’s just not as fun or as playable.

 

A decent beat em-shoot-em up that does the coin-op and 8-bit justice.

 

Clipboard AlienStorm

 

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