Streets of Rage 2 (Master System Review)

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Streets of Rage 2, on the Master System??? What the hell!  Hang on hang on, I’d better get a thesaurus or something cos that’s getting old hat. So Sega, not happy with successfully porting across Streets of Rage to the 8-bit have done the same with the sequel in the same bloody year!

 

I’d barely finished cleaning up after SOR before this came out and I put the cart in with great anticipation…  You b*******s!!!  All they had to do was take the lead from SOR, but for all the similarities they are worlds apart!  The presentation is excellent, again near enough to the 16-bit.  Max has been sacrificed but somehow you just knew the 8-bit wouldn’t take him.  That is where the graphical joy ends, the main characters are squashed and fly about the screen in about two frames of animation.

 

Jack reluctantly agreed to go in goal

Jack reluctantly agreed to go in goal

Gone are the superb sprites of SOR. The sound is awful and feels horribly rushed. Again, the annoying bleeping cannot be quashed. The music hurt my ears so much I had to mute the whole thing. Gameplay is fast and frenetic, nothing like the composed, sophisticated SOR action we’re used to.  Landing blows on enemies can be extremely difficult if you’re not parallel with them and the game suffers from terrible blurring when more than one foe is on the screen – which is nearly all the time!

 

What’s a nice girl like you doing in a place like…oh I give up

What’s a nice girl like you doing in a place like…oh I give up

Again the two player mode is sacrificed. However, what isn’t sacrificed are the characters’ special moves, but if you’re able to pull them off at will or to any effect I will be very surprised! The game is hard as hell, purely because everything is so fast and landing blows on enemies can feel utterly random.

 

If Sega had taken the time and effort on this as they did the original this could have been special, rather than a forgettable waste of money.

 

 

 

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