Search Results for: nintendo

Arcade Attack Podcast – May (2 of 4) 2020 – The Nintendo Wii

So here is the last of our pre-coviddy lockdown backlog podcasts and it’s quite apt that we discuss the console that really brought people together. Even your grandparents. Nintendo struck gold with their motion-driven console, the Wii. But why was it so popular? We (wii?) discuss our favourite Wii moments as well as some of […]

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Arcade Attack Podcast – December (3 of 5) 2019 – The Power Glove, The Wizard and The Nintendo World Championships

Is there anything as crap yet beloved by retro gamers as Fred Savage movie The Wizard? The answer is yes: The Power Glove. We cover the 30th anniversary of both together with the Nintendo World Video Championships in a special 90-minute* episode. It’s baaaaaad. Fancy discussing this podcast? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK

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What’s Wrong With Emulation? A Letter to Nintendo…

Okay, it’s been a while since everything happened regards EmuParadise but for those of you who missed it, the gist is as follows. They issued this statement which essentially stated that visitors can no longer download ROMs from the site (try it, every link says the game chosen is unavailable) and hint at “potentially disastrous

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The Surprising Origins of Nintendo: From Playing Cards to Plumbers (Collaborative)

These days, the word Nintendo is synonymous with video games, consoles and innovation, but did you know the company started as far back as the 1800s? Here, we’re looking at the surprising origins of Nintendo, and how the company went from playing cards to plumbers over the course of almost a century.   Nintendo All

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SEGA of Japan stories with game producer Ryoichi Hasegawa! – January (2 of 4) 2026

Ryoichi Hasegawa helped produce some classic SEGA titles including NiGHTS into Dreams, Crazy Taxi, Streets of Rage 3, Burning Rangers, Ecco the Dolphin and Sonic Jam. He also worked on other classic titles such as Crash Bandicoot, Spyro the Dragon, Jak and Daxter and The Last of Us for Sony. He reflects on his amazing

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The pixel art masters who shaped our childhoods

Before polygons ruled the screen it was tiny squares of colour that did the heavy lifting. Pixel artists built worlds out of strict limits, then smuggled emotion into every frame. Those limits turned into style. Whole generations learned to read a character’s mood from a few pixels of eyebrow, a cape that swished two frames

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